DELTRUNE:Debugging Mod

Chapters 1–5 • v1

A fan-made UMT CSX debugging menu for DELTARUNE Chapters 1–5

SFT DELTARUNE Debug Menu v1 — Main Categories
Room Select — Warp to any room in this chapter with search.

Player / Movement — No-clip, speed, teleport-to-mouse, reload room.

Visual / Collision — Hide/show layers, draw hitboxes, labels, bounds.

Sound Test — Search and play music/SFX from this chapter.

Sprite / Animation Viewer — Search sprites and preview animation frames.

Battle / Test Rooms — Safe generic battle/test room warps.

Runtime Info — Speed presets, audio stop, counts, room/player info.

Object Browser — Search objects and toggle visible instances.

Status: no-clip=0, game speed=1x, room=room_cc_throneroom

Features

Room Select

Browse, search, and warp to rooms in the currently patched chapter.

Visual / Collision

Draw collision boxes, object labels, room bounds, player markers, and layer visibility tests.

Sound Test

Search/play music and SFX from the loaded chapter, with stop/reset helpers.

Sprite Viewer

Search sprites, preview animation frames, frame forward/back, and inspect sprite sizes.

No-clip

Move through walls and objects with adjustable no-clip speed.

Battle / Test

Safe generic battle/test room warps and runtime helpers for quick testing.

Install Guide

Steps

  1. Back up the chapter’s original data file first.
  2. Open the chapter data file in UndertaleModTool.
  3. Go to Scripts / Run other script... and select DELTARUNE_Debug_Menu_v1.csx.
  4. Save the patched data file.
  5. Launch the game and press F3 to open/close the debug menu.
  6. Use Up/Down, Enter, Backspace/Esc inside the menu categories.

Controls

F3 = open / close menu Up / Down = move selection Enter = select / toggle Backspace / Esc = go back Room Select = warp to selected room Sprite Viewer = preview frames / animations

Some behavior can vary per chapter because each chapter has its own object/script/resource layout.

Real Screenshots