Preparing the first explorable area.
Reading scene index…
This browser exploration build uses darkness-balanced WebGL lighting calibrated against the supplied final renders. Fluorescent spill is kept local, deliberately dark corners remain dark, and each supplied area has its own atmosphere profile.
Resume when you are ready to continue walking around the current reconstruction.
Select a preset. Changes apply immediately to the current area. Graphics quality no longer increases scene brightness.
Each entry includes a converted `.glb` model and a matching final render preview.