LEVEL 2.22 // ARCHIVE EXPLORER

Loading archive…

Preparing the first explorable area.

AREA -- / -- COLLISION: STANDBY VISIBILITY LIGHT: OFF GRAPHICS: HIGH LOCAL LIGHTS: --
LEVEL 2.22 REMOTE ARCHIVE

INITIALIZING VIEWER

Reading scene index…

UNSTABLE SPATIAL RECONSTRUCTION

LEVEL 2.22

This browser exploration build uses darkness-balanced WebGL lighting calibrated against the supplied final renders. Fluorescent spill is kept local, deliberately dark corners remain dark, and each supplied area has its own atmosphere profile.

Desktop controls are recommended. Click inside the viewer to capture the mouse. Press ESC to release it. The optional visibility light starts OFF so the area matches the render mood more closely. Press F when you need it. If performance is slow, open Graphics Settings and switch to Medium or Low.
MOUSE RELEASED

EXPLORATION PAUSED

Resume when you are ready to continue walking around the current reconstruction.

WEBGL RENDER PROFILE

GRAPHICS SETTINGS

Select a preset. Changes apply immediately to the current area. Graphics quality no longer increases scene brightness.

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ACTIVE PROFILE

The supplied `.glb` files do not contain baked Cycles lightmaps. This version uses darker real-time approximations calibrated from the reference renders. A future lightmap pass can preserve the exact static light gradients and soft bounced shadows from Blender.
RECONSTRUCTION INDEX

SELECT AN AREA

Each entry includes a converted `.glb` model and a matching final render preview.

Exploration currently requires a desktop keyboard and mouse. Area previews still work on smaller screens.